Simple Terrain path/mound
start by creating a grid for the terrain
Then use a group create and enable bounding box - Select the area where you want the path/mound.
split the path so you can edit it to look like a mound.
create an attribute adjust float - attribute name: bbox - operation: set always - pattern type: bounding box
Then create an attribute wrangle - vex: @P.y += chramp('remap', @bbox) * chf("threshold"); - this will take the Y position and allow you to adjust its shape - the threshold then lets you adjust the stremgth
merge the rest of the grid back to the edited area - add a mountain to build the rest of the terrain shape
result