start by creating a grid for the terrain Then use a group create and enable bounding box - Select the area where you want the path/mound. split the path so you can edit it to look like a mound. create an attribute adjust float - attribute name: bbox - operation: set always - pattern type: bounding box Then create an attribute wrangle - vex: @P.y += chramp('remap', @bbox) * chf("threshold"); - this will take the Y position and allow you to adjust its shape - the threshold then lets you adjust the stremgth merge the rest of the grid back to the edited area - add a mountain to build the rest of the terrain shape result
Select all raw images from job/project file Once loaded, choose 'Enable HDR mode'. PT Gui will automatically know how many sets of bracketed images the folder contains. Choose ' Merge bracketed images to HDR and link the positions '. THE IMAGES NEED TO BE BRACKETED OTHERWISE IT WILL MESS WITH THE HDRI Once this is done, choose ' Align images ' Navigate to the Create Panorama tab Set Width x height to 8k: '8192 x 4096' Check the HDR panorama tick box Make sure HDR File format is OpenEXR Change Output file prefix to naming convention as mentioned above Output color space: ACEScg In ' Settings ' Alpha Channel : No alpha channel Bit depth : Float (32 bits per channel) Compression : None Then create panorama IN NUKE: View the first ' Spherical Transform node ' to find the angle facing down towards the tripod Drop a roto paint node beneath this in order to clone/paint over the tripod area Drop in a mmColorTarget node (you may need to upd...